04/12/2025- 11/01/2025 (Week 11-Week 15)
Lizzie Tanaka (0362065)
Collaborative Design Practice | BDCM | Taylor's University
Task 3-4: Testing and Client Presentation
PROGRESS
The last part of this project is testing and presenting our work to client.
After we presented the prototype to our lecturers, we continued on working on the feedback that was given, especially on the cards and packaging.
There were some things about the game that was changed, such as the star token for winning. Dr. Luqman pointed out that it didn't make sense with the sugar, glycogen, and ATP system. We were told that we were allowed to change it so we changed the 'star' to 'energy.' With this, we had to change the card info and the info book.
This phase, I worked on the booklet. I changed the cover because we removed the whole 'star' burst thing on everything, so I decided to use the energy symbol and token that was on the packaging on the front cover.
I also helped finalizing the cards, with the star pattern on the border and helped finalizing the info cards.
Playtest Summary:
- Gameplay went on for two hours with three players.
Feedback:
- The card ratio between the advantage cards (the one that gives them resources) and the energy card (the ones that give them energy tokens by 'paying' with their resources) is imbalanced: Players struggled with very little resources that they cannot use the energy cards. Using sabotage cards on other players sometimes didn't work as the other player didn't even have said resource.
- Design wise: It's nice that the type of cards are color coded, makes it easier to recognize. They said the illustrations are good as well.
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