Major Project 1 - Task 2: Design Proposition

26/02/2025- 05/03/2025 (Week 4-Week 5)
Lizzie Tanaka (0362065)
Major Project 1 | BDCM | Taylor's University
Task 2: Design Proposition




INSTRUCTIONS




Weekly Progress:

  • Week 3
After week 3 presentation, we immediately started our questionnaire survey and before our Week 4 consultation, we distributed the Google Forms. I attempted to make a mockup of the card sketch laid flat to give the audience a better vision of our design. 

Fig 1.1 Card Sketch and Mockup for survey


Click here for our forms. 
  • Week 4
After our presentation, we continued finding solution to our replayability issue. We had online consultation with Ms. Anis where she suggested to approach the card game using story-telling card game. She showed us a demo of an online game called 'Storyteller.' 

We thought that the idea was interesting as well since it allows players to create their own story while still based on the folklore characters. The game, however, wouldn't be a competitive game but more of a fun game. 

We worked on the idea and had two possible game flow:
  1. Players draw 1 narrative card that can either be the beginning, middle, or the ending of a story. Players then take turns to give out one of their character card and put their part of the story in it. Each player will be given 15/30 seconds to form their story. This continues until the cards have all been used. 
  2. Each player draws 1 narrative cards for themselves and create their story based on the narrative card using the character cards they have randomly gotten before. They then share their story to the other players. 
The challenge is that players do not know what character cards they will be getting. They have to make sure their part of the story aligns with the character's personality and description. 

During the rest of week 4, we spent most of the time trying to finalize our game concept. We tried to position ourselves as people who don't understand Indonesian folklores, and we think that it might not be as funny as it should be. In the case of me, Sheryne, and Aisya, we've understood the folklores so it was funny but we thought that that might not be the case for foreigners or people who don't know any Indonesian folklores. 

With this issue, we brought up 3 solutions. 
  1. Bring back the matching card game and combine it with the narrative cards. Players can play the matching card game and once they've understood the folklores, they can play the story telling game. This way, the cards are replayable. 
  2. Ying ying's idea: 
#1 Matching Card Game:
  • Gameplay: There's various ending cards for a set of folklore card game, but it will have a "correct/right" ending card. Each player choose 1 ending card from their opinions/thoughts, and they must give their reasons of choosing the card. The chosen card will be based on majority (e.g. like players A,B,C choose "Ending Card A"; player D choose "Ending Card B", so A will be the chosen card for that round. They can check if their answer is correct. 
  • No winner for this game
#2 Matching Card Game (More on collectible):
  • Gameplay: Folklore will be 100% based on the original, but players can choose the character's face, weapon, landscape based on the region's specials. Inspired by the game 'Love and Berry.'


Fig 2.1 Ying-ying's idea

Fig 2.2 Ying-ying's idea (2)


We suggested these ideas to Ms. Anis on week 4, and Ms. Anis agreed on #1 Matching Card Game. However, like our previous issues, we think it's not replayable because once people play it often enough, they will know the ending. We also addressed feedback from Ying Ying's family that said not many people will be patient enough to read through the booklet. Sheryne came up with an idea to make the booklet in dialogues. 

Fig 2.1 Dialogue idea

Fig 2.2 Dialogue booklet idea

We finalized this idea by week 4 and attempted designing the cards again on week 5.
At the end, we stuck with the storytelling idea. Our idea was to make the players curious of the folklores by using funny descriptions for each characters. 

  • Week 5
During our consultation on week 5, we straightened out where our idea of gameplay stands since we were all confused. We decided on the gameplay where the each player will only get one card out during their turn and let the next player continue the story based on the character cards they have but still minding the narrative card they've obtained. 

We were also asked to create the logo and branding of Cerita Rakyat. Ms. Vitiyaa also asked us to present test prints for the mini booklet and the cards. During week 5, we focused on creating the logo first and then finishing the layout of the booklet as well as finalizing the designs of everything based on the branding. 

Fig 3.1 Card and book attempt #1

Then, we worked on our PPT that needs to be submitted. We added the requirements of the target audience survey as well as the media analysis and included our new sketches. 

Final Result


Fig 4.1 Final PPT Task 2

Next process in week 5-7 is recorded in the blog for Task 3: here


For more details on illustrations and other designs, click here for Aisya's blog, here for Sheryne's blog and here for Ying Ying's blog. 




FEEDBACKS

Week 4
Ms. Anis suggested a storytelling game and showed us an online game to give us a gist of it. She suggested we go with this direction and put our own twists and concept.

Week 5
We straightened out our idea and made sure we all have the same understanding. Ms Vitiyaa and Ms Anis reminded that on W6, we should have our logo and card design ready. Physical test prints should also be presented for the booklet and the card design. Use popular characters and add personality or specify if the character is a villain/protagonist. 


REFLECTIONS:
Experience:
Honestly I was pretty sad that we decided to change our idea entirely since our issue was quite a minor one. However, we also think that the storytelling idea is engaging for our audience and is definitely more fun for long term playing. Task 2 was not as difficult as task 1, in my opinion. We only had to finalize our ideas and work on the target audience survey. The survey really helped us to see how other people perceive our ideas and the feedbacks were all very helpful. 

Observations:
I observed that a game needs to be replayable to retain the fun and the joy of playing it. If the game gets boring quickly then people wouldn't play it all the time. The mechanics can be simple but if it's fun enough then people would still play it. Other than the game stuff, I also observed that good communication in a team really brings out good ideas and helps the groupwork to be finished more effectively.

Findings:
A survey is needed since it's basically asking those who have never heard of our idea yet so their view will definitely be more neutral and objective. However, we did find it a bit hard to explain our concept in a few words. 



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